I'm a 3D designer based in London, working across spatial design, real-time and visualisation.
I trained as an industrial designer and have spent over ten years in creative agencies, entertainment and digital production, designing and visualising exhibitions, conferences and brand environments for clients including Nike, McLaren, Ericsson, GSMA, SWIFT and Saudi Aramco.
More recently my work has moved into real-time: building templates and experiences in Ventuz and Unreal Engine for large-scale immersive screens, and bridging offline rendering and real-time pipelines.
Tools: Maya, Cinema 4D, Rhino, Substance Painter, Unreal Engine, Ventuz, Adobe Creative Suite, DaVinci Resolve.